The educational gaming companies sector focuses on developing engaging platforms that blend learning with play. These companies create various tools and experiences, from digital games to interactive simulations, targeting different age groups and subjects. The industry has seen growth due to rising demand for gamified education and a shift towards online resources, highlighting the effectiveness of play in learning. Research indicates that game-based learning can enhance retention and student engagement, making it an attractive alternative in traditional education. With advancements in technology and increasing smartphone usage, the future of educational gaming looks promising, offering experiential learning avenues for many.


The companies featured in this list vary in size and expertise, ranging from small startups to larger, more established entities. Many are located primarily in the USA, Canada, and Europe, showcasing a predominantly North American and European influence in educational gaming innovation. Most were founded between 2005 and 2013, indicating a robust emergence in the early 2010s. They offer a range of products, from interactive math games to coding platforms, highlighting their specializations in subjects like mathematics, coding, and cognitive skills for young learners.


Read on to discover the top educational gaming companies.


Top 15 Educational Gaming Companies


1. Prodigy Game

  • Website: prodigygame.com
  • Ownership type: Private Equity
  • Headquarters: Oakville, Ontario, Canada
  • Latest funding: Series B, $125.1M, January 2021
  • Founded year: 2011
  • Headcount: 201-500
  • LinkedIn: smarteacher

Prodigy Game, officially known as Prodigy Education, Inc., is an educational technology company based in Oakville, Ontario, Canada. Founded in 2011, the company specializes in developing interactive, game-based learning platforms for math and English. Their flagship products, Prodigy Math and Prodigy English, are designed to enhance children's learning experiences by making education fun and engaging. Prodigy serves a broad audience, including parents and educators, providing tools that allow them to track student progress and tailor learning experiences. The company has successfully attracted a large user base, with over 3 million teachers and countless students using their platform. In January 2021, Prodigy secured $125 million in Series B funding, reflecting strong investor interest in their innovative approach to education. This funding supports their mission to help every student in the world love learning, ensuring that their educational content remains accessible and aligned with curriculum standards.


2. Filament Games

  • Website: filamentgames.com
  • Ownership type: Private
  • Headquarters: Madison, Wisconsin, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Latest funding: Other (Grant), $100,000, September 2020
  • Founded year: 2005
  • Headcount: 51-200
  • LinkedIn: filament-games

Filament Games, based in Madison, Wisconsin, is an educational game developer that specializes in creating interactive learning experiences through game-based content. Since its inception in 2005, the company has completed over 400 projects, collaborating with notable clients such as Amazon, National Geographic, and the US Department of Education. Filament Games focuses on enhancing learning outcomes by leveraging their expertise in game design and educational methodologies. They offer services that include educational game development and grant partnership support, helping organizations secure funding for educational projects. Their commitment to continuous improvement and innovation in educational gaming positions them as a significant player in the industry.


3. ABCya

  • Website: abcya.com
  • Ownership type: Corporate
  • Headquarters: Providence, Rhode Island, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Latest funding: October 2018
  • Founded year: 2005
  • Headcount: 1-10
  • LinkedIn: abcya-com

ABCya is an educational technology company based in Providence, Rhode Island, that has been active since 2005. The company specializes in creating educational computer games and apps designed specifically for children. ABCya's offerings are aimed at providing engaging and interactive learning experiences, making it a valuable resource for parents and educators seeking fun and educational tools. With a small team of around 25 employees, ABCya focuses on delivering quality content that supports children's learning in a playful manner. The company has maintained a consistent presence in the educational gaming sector, catering to the needs of young learners and contributing to their educational development.


4. SplashLearn

  • Website: splashlearn.com
  • Ownership type: Venture Capital
  • Headquarters: Gurugram, Haryana, India
  • Employee distribution: India 96%, Other 4%
  • Latest funding: Series C, $18.0M, February 2021
  • Founded year: 2010
  • Headcount: 201-500
  • LinkedIn: studypad

SplashLearn, founded in 2010 and based in Gurugram, Haryana, India, is an educational technology company that specializes in interactive learning solutions for children from preschool to grade 5. The platform offers a variety of engaging games, worksheets, and lesson plans aimed at improving children's skills in math and English. SplashLearn's resources are designed to support both parents and educators, making it easier to enhance children's learning experiences. The company operates primarily online, which allows it to reach a broad audience. With a workforce of around 232 employees, SplashLearn has established itself as a notable player in the educational technology sector. The company has attracted significant venture capital funding, with its last round raising $18 million in February 2021, reflecting strong investor interest in its innovative approach to education.


5. Poopy

  • Website: coolmathgames.com
  • Ownership type: Private
  • Headquarters: Sauvian, Occitanie, France
  • Founded year: 1998
  • Headcount: 10001+
  • LinkedIn: poopy

Poopy, based in Sauvian, Occitanie, France, operates the online gaming platform Coolmath Games, which was founded in 1998. The company focuses on creating a variety of games that are both educational and entertaining, with a strong emphasis on enhancing math and logic skills. Coolmath Games caters to a wide audience, particularly students and casual gamers, by offering engaging gameplay that promotes learning through interactive experiences. The platform features a range of game categories, including strategy, skill, numbers, and logic, making it a popular choice for those looking to combine fun with education. While the company has not reported any funding, its long-standing presence in the industry and commitment to educational gaming make it a notable player in this space.


6. Kodable Education

  • Website: kodable.com
  • Ownership type: Venture Capital
  • Headquarters: San Diego, California, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Latest funding: Seed, December 2015
  • Founded year: 2013
  • Headcount: 11-50
  • LinkedIn: kodable

Kodable Education, founded in 2013 and based in San Diego, California, is an educational technology company dedicated to teaching coding to children through interactive games and resources. The company provides a suite of engaging learning games that empower children to develop essential coding skills in a fun and engaging manner. Kodable serves both parents and educators, offering tools that enhance coding skills and facilitate learning in various environments, including homes and classrooms. Their platform is designed to help children grasp core programming concepts while fostering creativity and problem-solving abilities. Kodable is trusted by educators and has gained popularity among millions of kids globally, reflecting its significant role in the educational gaming industry.


7. Tynker

  • Website: tynker.com
  • Ownership type: Corporate
  • Headquarters: Mountain View, California, United States (USA)
  • Employee distribution: United States (USA) 85%, India 15%
  • Latest funding: $200.0M, September 2021
  • Founded year: 2012
  • Headcount: 11-50
  • LinkedIn: tynker

Tynker is an educational platform based in Mountain View, California, that specializes in coding education for children and teens. Founded in 2012, the company has developed a comprehensive suite of coding games, online classes, and curriculum resources aimed at parents and educators. Tynker's offerings are designed to enhance STEM skills, making it a valuable resource for schools looking to incorporate coding into their curriculum. The platform operates on a subscription model, providing interactive lessons that cater to various age groups and skill levels. Tynker has successfully engaged over 100 million students and serves more than 150,000 schools worldwide. In September 2021, Tynker raised $200 million in funding, which underscores its growth and commitment to expanding its educational impact.


8. Osmo

  • Website: playosmo.com
  • Ownership type: Corporate
  • Headquarters: Palo Alto, California, United States (USA)
  • Employee distribution: India 38%, United States (USA) 33%, Mexico 10%, Other 19%
  • Latest funding: $120.0M, January 2019
  • Founded year: 2013
  • Headcount: 51-200
  • LinkedIn: tangible-play-inc

Osmo, founded in 2013 and based in Palo Alto, California, is an educational technology company that specializes in interactive learning tools and games for children aged 3-12. The company offers a range of products, including starter kits and educational games that promote hands-on learning in subjects such as math, coding, and creative arts. Osmo's unique approach combines physical game pieces with digital gameplay, allowing children to engage with educational content in a tangible way. This method not only enhances learning but also fosters critical thinking and problem-solving skills. Osmo has garnered attention in the educational sector, receiving $120 million in funding as of January 2019, which underscores its potential for growth and innovation in the industry. The company serves both parents and educators, aiming to provide engaging educational solutions that make learning enjoyable and effective.


9. ThinkFun

  • Website: thinkfun.com
  • Ownership type: Corporate
  • Headquarters: Alexandria, Virginia, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Latest funding: September 2017
  • Founded year: 1985
  • Headcount: 11-50
  • LinkedIn: thinkfun

ThinkFun, Inc. is a game manufacturer based in Alexandria, Virginia, specializing in educational games that promote learning through play. Established in 1985, the company has developed a reputation for creating engaging and innovative games that focus on critical thinking and problem-solving skills. Their product lineup includes popular titles like 'Escape the Room' games and STEM-focused toys, which are designed for both family enjoyment and educational settings. ThinkFun actively markets its games to educators and parents, providing resources and support to enhance the learning experience. The company operates primarily in the consumer market, selling directly to individuals and organizations, and has maintained a consistent presence in the educational gaming industry for decades.


10. Serious Games Interactive


Serious Games Interactive, founded in 2006 and based in Copenhagen, Denmark, is a private educational technology company that specializes in the development of learning games and gamification solutions. With a team of 11-50 employees, the company focuses on creating innovative training programs and interactive simulations aimed at enhancing learning experiences for children and businesses alike. Their services cater to organizations looking to improve engagement and knowledge retention through game-based methodologies. Serious Games Interactive has a strong emphasis on research and collaborates closely with clients to tailor solutions that meet specific educational needs. They have developed a range of products, including serious games for children, gamification strategies for corporate training, and interactive 3D simulation training, demonstrating their versatility in the educational gaming industry.


11. MentalUP

  • Website: mentalup.co
  • Ownership type: Venture Capital
  • Headquarters: London, England, United Kingdom (UK)
  • Employee distribution: Turkey 69%, United Kingdom (UK) 21%, Finland 10%
  • Latest funding: Seed, $2.0M, August 2023
  • Founded year: 2012
  • Headcount: 11-50
  • LinkedIn: mentalup

MentalUP is an educational technology platform based in London, UK, founded in 2012. It specializes in cognitive development resources through a variety of engaging brain training games aimed at children. The platform is designed for parents and educators who seek to enhance children's learning abilities and cognitive skills. MentalUP offers a safe, ad-free environment, ensuring that children can learn without distractions. The platform has been recognized for its academic contributions, receiving awards such as the EVIDENCE of IMPACT Award from University College London and certification from the Education Alliance Finland. With a user base exceeding 10 million, MentalUP has made a significant impact in the educational technology sector. The company has also attracted venture capital funding, with a recent investment of $2 million in August 2023, highlighting its growth potential and relevance in the industry.


12. The Game Agency (a division of ELB Learning)

  • Website: thegameagency.com
  • Ownership type: Corporate
  • Headquarters: Stamford, Connecticut, United States (USA)
  • Latest funding: March 2021
  • Founded year: 2007
  • Headcount: 51-200
  • LinkedIn: the-game-agency

The Game Agency, a division of ELB Learning, is a gamification software company based in Stamford, Connecticut. Founded in 2007, the company specializes in creating game-based solutions aimed at improving education and corporate training. Their flagship product, The Training Arcade®, is a subscription-based game-authoring tool that allows users to create engaging training games without the need for coding skills. The Game Agency also offers custom game development services, virtual reality training, and a variety of gamified learning tools tailored for K-12 education and corporate environments. Their solutions are designed to enhance learner engagement and knowledge retention, making training more effective and enjoyable. The company has established a presence in over 20,000 schools and serves numerous Fortune 500 companies, demonstrating their significant role in the educational gaming industry.


13. Breakout EDU

  • Website: breakoutedu.com
  • Ownership type: Private
  • Headquarters: Old Bethpage, New York, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Founded year: 2015
  • Headcount: 11-50
  • LinkedIn: breakout-inc

Breakout EDU is an educational technology company based in Old Bethpage, New York, founded in 2015. The company specializes in game-based learning solutions tailored for classrooms, offering a variety of digital and kit-based educational games. These games are designed to enhance student engagement and improve learning outcomes by fostering critical thinking, teamwork, and problem-solving skills. Breakout EDU serves primarily educators and schools looking for innovative methods to engage students. Their platform includes a library of standards-aligned games that cater to various subjects and grade levels. With a user base of over 500,000 educators worldwide, Breakout EDU has established itself as a significant player in the educational technology sector, providing tools that make learning interactive and enjoyable.


14. Mobile Coin Asia

  • Website: payaccess.co.id
  • Ownership type: Venture Capital
  • Headquarters: Jakarta, Jakarta, Indonesia
  • Latest funding: Series A, July 2017
  • Founded year: 2011
  • Headcount: 51-200
  • LinkedIn: mobile-coin-asia

Mobile Coin Asia, based in Jakarta, Indonesia, operates under the brand Payaccess, which was founded in 2011. The company specializes in developing a variety of school-themed games aimed at enhancing educational experiences for students. Their interactive games simulate various aspects of school life, allowing players to engage with educational challenges in a fun and immersive way. By catering to both students and educational institutions, Mobile Coin Asia provides tools that promote learning through play. The company has a workforce of approximately 37 employees, indicating a small to medium-sized operation. While they have not reported any recent funding since their Series A round in 2017, their ongoing commitment to educational gaming remains evident through their product offerings.


15. TinyTap

  • Website: tinytap.it
  • Ownership type: Private
  • Headquarters: Tel Aviv-Yafo, Tel Aviv, Israel
  • Employee distribution: Israel 95%, United States (USA) 5%
  • Founded year: 2012
  • Headcount: 11-50
  • LinkedIn: tinytap

TinyTap, founded in 2012 and based in Tel Aviv-Yafo, Israel, is an educational technology company that specializes in creating personalized learning experiences through interactive games and lessons. With a workforce of around 40 employees, TinyTap operates a platform that allows children, parents, and educators to design and share educational content. The company has developed a digital marketplace for educational games and courses, which has attracted a community of millions of users. TinyTap's offerings include tools for gamified learning, enabling users to create a variety of educational activities such as quizzes, puzzles, and interactive presentations. The platform is particularly beneficial for teachers, who can create tailored lessons that align with their curriculum. TinyTap also collaborates with recognized educational authors and organizations, enhancing its credibility and reach in the educational sector.



Educational Gaming Insights: Key Companies


CompanyHeadquarterSizeFoundedOwnership
Prodigy GameOakville, Ontario, Canada201-5002011Private Equity
Filament GamesMadison, Wisconsin, United States (USA)51-2002005Private
ABCyaProvidence, Rhode Island, United States (USA)1-102005Corporate
SplashLearnGurugram, Haryana, India201-5002010Venture Capital
PoopySauvian, Occitanie, France10001+1998Private
Kodable EducationSan Diego, California, United States (USA)11-502013Venture Capital
TynkerMountain View, California, United States (USA)11-502012Corporate
OsmoPalo Alto, California, United States (USA)51-2002013Corporate
ThinkFunAlexandria, Virginia, United States (USA)11-501985Corporate
Serious Games InteractiveCopenhagen, Denmark11-502006Private
MentalUPLondon, England, United Kingdom (UK)11-502012Venture Capital
The Game Agency (a division of ELB Learning)Stamford, Connecticut, United States (USA)51-2002007Corporate
Breakout EDUOld Bethpage, New York, United States (USA)11-502015Private
Mobile Coin AsiaJakarta, Jakarta, Indonesia51-2002011Venture Capital
TinyTapTel Aviv-Yafo, Tel Aviv, Israel11-502012Private


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