Educational game development companies create engaging experiences designed to enhance learning. They utilize innovative technology, such as gamification and interactivity, to create educational tools that captivate users. This industry features a range of organizations from startups to established players, developing products across various subjects and skills, including coding, math, and science. As digital learning trends rise, educators increasingly seek game-based solutions to address educational gaps and engage students. Growth in this market is expected, driving technological advancements and deeper integration of educational goals with play, making learning both enjoyable and effective.


The educational game development companies listed range in size from small teams of 1-10 to larger firms employing hundreds. These companies are headquartered in locations such as the USA, Canada, and Europe and were founded between 1999 and 2021. Most specialize in various educational content, including coding, math, and gamified learning experiences. Their innovative approaches foster critical thinking and creativity, appealing to schools and parents alike, showcasing a notable shift in educational strategies that prioritize engagement and skill development.


Read on to discover the top educational game development companies.


Top 25 Educational Game Development Companies


1. Prodigy Game

  • Website: prodigygame.com
  • Ownership type: Private Equity
  • Headquarters: Oakville, Ontario, Canada
  • Latest funding: Series B, $125.1M, January 2021
  • Founded year: 2011
  • Headcount: 201-500
  • LinkedIn: smarteacher

Prodigy Game, officially known as Prodigy Education, Inc., is an educational technology company based in Oakville, Ontario, Canada. Founded in 2011, the company specializes in developing engaging, game-based learning platforms aimed at improving children's skills in math and English. Their flagship products, Prodigy Math and Prodigy English, are designed to align with educational standards, making them suitable for classroom use as well as at-home learning. Prodigy Game serves a wide audience, including parents and educators, by providing tools that track student progress and enhance the overall learning experience. The company has received significant funding, with a Series B round totaling over $125 million in January 2021, which underscores its growth trajectory and commitment to expanding its educational offerings.


2. Tynker

  • Website: tynker.com
  • Ownership type: Corporate
  • Headquarters: Mountain View, California, United States (USA)
  • Employee distribution: United States (USA) 85%, India 15%
  • Latest funding: $200.0M, September 2021
  • Founded year: 2012
  • Headcount: 11-50
  • LinkedIn: tynker

Tynker, founded in 2012 and based in Mountain View, California, is an educational platform dedicated to teaching coding to children and teens. The company offers a variety of coding games, online classes, and curriculum resources tailored for parents and educators. Tynker's platform operates on a subscription model, providing interactive lessons that help students develop essential skills in programming. The company has successfully reached over 100 million students and serves more than 150,000 schools worldwide, making it a prominent player in the coding education space. Tynker has also secured significant funding, with a reported amount of $200 million as of September 2021, which underscores its growth and relevance in the industry.


3. Filament Games

  • Website: filamentgames.com
  • Ownership type: Private
  • Headquarters: Madison, Wisconsin, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Latest funding: Other (Grant), $100,000, September 2020
  • Founded year: 2005
  • Headcount: 51-200
  • LinkedIn: filament-games

Filament Games, based in Madison, Wisconsin, is an educational game developer that specializes in creating interactive learning experiences through game-based content. Since its inception in 2005, the company has completed over 400 projects, collaborating with notable clients such as Amazon, National Geographic, and the US Department of Education. Their work emphasizes the importance of joyful and transformative learning experiences. Filament Games not only develops educational games but also offers grant partnership support, helping organizations secure funding for their projects. With a team of 54 employees, they leverage their expertise in game design and educational methodologies to create impactful learning tools for various subjects and age groups. Their commitment to continuous improvement and strong connections with academic leaders in the field of game-based learning further enhance their position in the educational gaming industry.


4. Serious Games Interactive


Serious Games Interactive, founded in 2006 and based in Copenhagen, Denmark, is a private educational technology company that specializes in the development of learning games and gamification solutions. With a team of 18 employees, the company focuses on creating innovative training programs and interactive simulations aimed at improving engagement and knowledge retention. Their services are tailored for both educational institutions and businesses, emphasizing the importance of game-based methodologies in learning. Serious Games Interactive has a research-driven approach, collaborating with various organizations to ensure their solutions meet specific educational needs. They have developed a range of products, including serious games for children and gamification tools for corporate training, showcasing their versatility in the educational technology space.


5. Kodable Education

  • Website: kodable.com
  • Ownership type: Venture Capital
  • Headquarters: San Diego, California, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Latest funding: Seed, December 2015
  • Founded year: 2013
  • Headcount: 11-50
  • LinkedIn: kodable

Kodable Education, founded in 2013 and based in San Diego, California, is an educational technology company dedicated to teaching coding to children through engaging and interactive games. The company serves both parents and educators, providing tools that enhance coding skills in a fun and accessible manner. Kodable's platform is designed to facilitate learning in various environments, whether at home or in the classroom. Their games are developed in collaboration with educators and children, ensuring that the content is age-appropriate and effective. Kodable has gained traction in the educational sector, with millions of kids using their platform worldwide. The company has not reported any recent funding, indicating a stable operational model since its last seed funding in 2015. Their focus on play-based learning and real coding experiences positions them as a significant player in the educational game development industry.


6. The Game Agency (a division of ELB Learning)

  • Website: thegameagency.com
  • Ownership type: Corporate
  • Headquarters: Stamford, Connecticut, United States (USA)
  • Latest funding: March 2021
  • Founded year: 2007
  • Headcount: 51-200
  • LinkedIn: the-game-agency

The Game Agency, a division of ELB Learning, is a gamification software company based in Stamford, Connecticut. Established in 2007, the agency focuses on creating game-based solutions that enhance learning experiences in both educational and corporate environments. Their offerings include The Training Arcade®, a subscription-based game-authoring tool that enables users to develop custom games without any coding knowledge. The agency also provides services for custom game development, virtual reality training, and next-gen gamification strategies. With a mission to transform learning outcomes, The Game Agency has made its mark in over 20,000 schools and has partnered with numerous companies across various industries, including pharmaceuticals, healthcare, and financial training. Their innovative approach to gamified learning has garnered recognition, making them a notable player in the educational game development sector.


7. ABCya

  • Website: abcya.com
  • Ownership type: Corporate
  • Headquarters: Providence, Rhode Island, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Latest funding: October 2018
  • Founded year: 2005
  • Headcount: 1-10
  • LinkedIn: abcya-com

ABCya is an educational technology company based in Providence, Rhode Island, that has been active since 2005. The company develops a variety of educational computer games and apps aimed at children, focusing on making learning enjoyable and interactive. ABCya's offerings cater to both parents and educators, providing resources that help children learn through play. The company has built a reputation for creating engaging content that supports educational goals, making it a notable player in the educational game development industry. With a small team of around 25 employees, ABCya continues to operate solely within the United States, emphasizing its commitment to the local market and educational needs.


8. BrainPOP

  • Website: brainpop.com
  • Ownership type: Venture Capital
  • Headquarters: New York, New York, United States (USA)
  • Employee distribution: United States (USA) 82%, Israel 18%
  • Latest funding: $875.0M, October 2022
  • Founded year: 1999
  • Headcount: 201-500
  • LinkedIn: brainpop

BrainPOP is an educational technology company based in New York, founded in 1999. It provides animated learning resources tailored for students in grades K-8, offering a range of products including BrainPOP, BrainPOP Jr., BrainPOP Science, and BrainPOP ELL. The platform is designed to enhance learning experiences across various subjects, making it a vital resource for schools, educators, and families. BrainPOP has received significant funding, totaling $875 million as of October 2022, which underscores its growth and impact in the educational sector. The company also emphasizes professional development for educators, ensuring that teachers can effectively integrate its resources into their classrooms. With a strong focus on measurable learning outcomes, BrainPOP has established itself as a trusted partner in education, helping students connect complex concepts to real-world experiences.


9. ThinkFun

  • Website: thinkfun.com
  • Ownership type: Corporate
  • Headquarters: Alexandria, Virginia, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Latest funding: September 2017
  • Founded year: 1985
  • Headcount: 11-50
  • LinkedIn: thinkfun

ThinkFun, Inc. is a game manufacturer based in Alexandria, Virginia, specializing in educational games that foster learning through play. Established in 1985, the company has developed a reputation for creating innovative games that stimulate critical thinking and creativity. Their product lineup includes popular titles like 'Escape the Room' games and STEM-focused toys, which are designed to engage children and families alike. ThinkFun's commitment to education is evident in their resources for educators and parents, aimed at enhancing learning experiences. The company operates primarily in the consumer market, selling directly to individuals and organizations, and has maintained a consistent presence in the educational game industry for decades.


10. Legends of Learning

  • Website: legendsoflearning.com
  • Ownership type: Corporate
  • Headquarters: Washington, D.C., District Of Columbia, United States (USA)
  • Employee distribution: United States (USA) 78%, Taiwan 4%, Mexico 4%, Other 15%
  • Latest funding: Other (Grant), $8.0M, April 2024
  • Founded year: 2016
  • Headcount: 11-50
  • LinkedIn: legends-of-learning

Legends of Learning is an educational technology company based in Washington, D.C., established in 2016. The company specializes in game-based learning resources tailored for math and science, offering a robust library of over 2,000 curriculum-aligned STEM games. Their primary audience includes educators and schools looking to boost student engagement and enhance learning outcomes through interactive and innovative educational tools. Legends of Learning also provides professional development programs for teachers, ensuring they can effectively integrate these resources into their classrooms. The company has garnered attention for its research-backed approach, with studies indicating that students who engage with their games show marked improvements in test scores. Recently, they secured $8 million in funding, further solidifying their position in the educational technology market and demonstrating their commitment to expanding their offerings and impact in the education sector.


11. RoboGarden Inc.

  • Website: robogarden.ca
  • Ownership type: Private
  • Headquarters: Calgary, Alberta, Canada
  • Employee distribution: Canada 73%, Egypt 20%, Brazil 7%
  • Founded year: 2016
  • Headcount: 11-50
  • LinkedIn: robogarden-inc

RoboGarden Inc., founded in 2016 and based in Calgary, Alberta, is an education technology company dedicated to enhancing digital literacy through innovative training programs. With a workforce of around 30 employees, the company specializes in digital skills training, including machine learning, web and mobile app development, and coding for children. RoboGarden serves a variety of clients, including individuals, schools, and enterprises, aiming to transform learning into practical skills that can lead to career opportunities. Their approach is centered on hands-on learning, where students engage in interactive lessons that feel more like play than traditional education. The company is committed to ensuring that every child has access to computer science education as part of their core K-12 curriculum, reflecting a strong belief in the importance of digital skills in today's technology-driven world.


12. codeSpark

  • Website: codespark.com
  • Ownership type: Corporate
  • Headquarters: Pasadena, California, United States (USA)
  • Employee distribution: United States (USA) 50%, Japan 50%
  • Latest funding: May 2021
  • Founded year: 2014
  • Headcount: 11-50
  • LinkedIn: codespark

codeSpark, founded in 2014 and based in Pasadena, California, is an educational technology company that specializes in teaching coding to children through its app, codeSpark Academy. The platform features an intuitive, word-free interface that allows kids as young as five to learn coding concepts before they can even read. codeSpark Academy is designed to foster creativity and problem-solving skills, making it an engaging tool for both parents and educators. The company has made significant strides in promoting STEM education, particularly among girls, and has been recognized with various awards for its innovative approach to learning. codeSpark's app is used in over 35,000 schools globally, demonstrating its impact and relevance in the educational sector. The company operates with a mission to prepare children for a tech-driven future by making coding fun and accessible.


13. Alter Learning - Educational Platform

  • Website: alter-learning.com
  • Ownership type: Private
  • Headquarters: Davis, California, United States (USA)
  • Employee distribution: United States (USA) 88%, Italy 3%, Poland 3%, Other 6%
  • Founded year: 2019
  • Headcount: 51-200
  • LinkedIn: alterlearning

Alter Learning - Educational Platform, based in Davis, California, is a private company founded in 2019. With a team of 51-200 employees, the company specializes in developing educational games that enhance learning experiences for K-12 students, educators, and families. Their offerings include a digital platform where users can access a variety of educational resources, including games and articles. Alter Learning's games are designed in collaboration with scientists and educators, ensuring that they are both fun and educational. The company is particularly focused on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education, utilizing cutting-edge technologies such as virtual reality (VR) and augmented reality (AR) to create immersive learning experiences. Their commitment to inclusivity is evident in their game designs, which cater to learners of all abilities, including neurodivergent children. Through their platform, Alter Learning aims to redefine education by making it more engaging and accessible for everyone.


14. KIDS interactive GmbH

  • Website: kids-interactive.de
  • Ownership type: Private
  • Headquarters: Erfurt, Thuringia, Germany
  • Employee distribution: Germany 100%
  • Founded year: 2007
  • Headcount: 11-50
  • LinkedIn: kidsinteractive

KIDS interactive GmbH, based in Erfurt, Thuringia, Germany, is an interactive media agency that specializes in developing educational tools and immersive experiences tailored for the education sector. Founded in 2007, the company has built a reputation for creating innovative applications that enhance learning through technology. Their flagship products include QuizStunde.de, an interactive quiz platform that allows educators to create engaging quizzes without programming knowledge, and the MetaPlayer AR-App, which integrates augmented reality into educational materials. KIDS interactive also offers the Riddler-Generator, an online tool for creating interactive exercises. The company has collaborated with various educational institutions and organizations, showcasing their commitment to improving educational outcomes through interactive media. Their work has been recognized with multiple awards, highlighting their impact in the field of educational technology.


15. Gentle Troll Entertainment GmbH


Gentle Troll Entertainment GmbH, founded in 2014 and based in Julbach, Bavaria, Germany, is a private game development studio that focuses on serious games and educational applications. With a team of 19 employees, the company aims to create engaging learning tools for schools, businesses, and organizations. Their projects often address significant topics such as climate change and programming, utilizing innovative gameplay to make complex subjects more accessible. The studio has developed a range of educational games, including 'Klim:S21', which teaches players about climate adaptation, and 'NEPO Mission', which introduces programming concepts through interactive gameplay. Gentle Troll has also collaborated with various educational institutions and organizations, ensuring that their games are not only entertaining but also pedagogically sound. Their commitment to using games as a medium for learning is evident in their portfolio, which includes projects aimed at both students and educators.


16. Breakout EDU

  • Website: breakoutedu.com
  • Ownership type: Private
  • Headquarters: Old Bethpage, New York, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Founded year: 2015
  • Headcount: 11-50
  • LinkedIn: breakout-inc

Breakout EDU is an educational technology company based in Old Bethpage, New York, founded in 2015. The company focuses on providing innovative game-based learning solutions tailored for classrooms. Their product range includes digital games, kit-based games, and a game design studio that encourages students to create their own educational games. Breakout EDU aims to enhance student engagement and learning outcomes by integrating academic content with the excitement of escape room-style challenges. The company has gained traction among educators, with a user base exceeding 500,000 teachers worldwide. Their commitment to educational standards ensures that their games are not only fun but also effective in reinforcing curriculum concepts. Breakout EDU is privately owned and operates with a small team of 11-50 employees, indicating a focused approach to their niche in the educational technology market.


17. Dr. Panda

  • Website: drpanda.com
  • Ownership type: Corporate
  • Headquarters: Chengdu, Sichuan, China
  • Employee distribution: China 100%
  • Latest funding: September 2018
  • Founded year: 2008
  • Headcount: 201-500
  • LinkedIn: tribeplay

Dr. Panda, based in Chengdu, Sichuan, China, is an educational game developer that specializes in creating interactive mobile applications for children. Established in 2008, the company focuses on fostering learning through play, offering a variety of games that encourage creativity and exploration. Their flagship products, including Dr. Panda Learn & Play and Dr. Panda Town, are designed to engage children in imaginative scenarios that promote problem-solving and social skills. The company has received several awards for its innovative approach to educational content, highlighting its commitment to enhancing children's learning experiences. With a workforce of around 58 employees, Dr. Panda operates entirely from China and has maintained a consistent presence in the educational gaming market since its inception.


18. Mobile Coin Asia

  • Website: payaccess.co.id
  • Ownership type: Venture Capital
  • Headquarters: Jakarta, Jakarta, Indonesia
  • Latest funding: Series A, July 2017
  • Founded year: 2011
  • Headcount: 51-200
  • LinkedIn: mobile-coin-asia

Mobile Coin Asia, also known as Payaccess, is a gaming company based in Jakarta, Indonesia, founded in 2011. With a team of approximately 37 employees, the company specializes in developing school-themed games that enhance educational experiences for students. Their games simulate various aspects of school life, allowing players to engage with educational challenges in an interactive manner. Payaccess aims to provide tools that not only entertain but also educate, catering to both students and educational institutions. The company has not reported any recent funding since its Series A round in 2017, indicating a stable operational phase focused on game development.


19. IJsfontein

  • Website: ijsfontein.nl
  • Ownership type: Private
  • Headquarters: Amsterdam, North Holland, Netherlands
  • Employee distribution: Netherlands 100%
  • Founded year: 1997
  • Headcount: 11-50
  • LinkedIn: ijsfontein

IJsfontein, founded in 1997 and based in Amsterdam, specializes in playful learning solutions. With a team of 27 employees, the company develops engaging educational tools, including games, training programs, and interactive experiences. Their work primarily targets sectors such as health, culture, and education, making them a versatile player in the educational landscape. IJsfontein collaborates with various clients, including educational institutions and organizations, to enhance learning and engagement through innovative approaches. Their projects often involve serious games designed to facilitate behavioral change and knowledge acquisition. Over the years, IJsfontein has received recognition for its impactful solutions, winning several awards that highlight their contributions to the field of educational game development.


20. Labster

  • Website: labster.com
  • Ownership type: Venture Capital
  • Headquarters: Copenhagen, Denmark
  • Employee distribution: United States (USA) 26%, Denmark 25%, Spain 20%, Other 29%
  • Latest funding: Series C, $47.0M, April 2022
  • Founded year: 2011
  • Headcount: 51-200
  • LinkedIn: labster

Labster is an educational technology company based in Copenhagen, Denmark, founded in 2011. The company develops immersive 3D lab simulations aimed at enhancing student engagement and understanding in STEM subjects. Their simulations are primarily targeted at universities and high schools, providing students with a hands-on learning experience that traditional methods may lack. Labster's innovative approach combines gamification elements, such as storytelling and scoring systems, with realistic simulations to create effective learning environments. The company has received significant funding, including a Series C round in April 2022, totaling approximately $47 million. This financial backing supports their mission to make high-quality science education accessible to students worldwide. Labster's commitment to improving educational outcomes through technology positions it as a notable entity in the educational technology industry.


21. CodeCombat

  • Website: codecombat.com
  • Ownership type: Venture Capital
  • Headquarters: San Francisco, California, United States (USA)
  • Employee distribution: United States (USA) 61%, China 31%, Thailand 8%
  • Latest funding: $326,000, September 2020
  • Founded year: 2013
  • Headcount: 11-50
  • LinkedIn: codecombat

CodeCombat is an educational platform based in San Francisco, California, that specializes in teaching programming languages like Python and JavaScript through interactive coding games. Founded in 2013, the company has developed a unique approach to coding education, making it accessible and engaging for students of various ages. The platform is designed for students, educators, and parents, allowing users to learn coding concepts through gameplay. CodeCombat operates primarily online, enabling learners to progress at their own pace. The company has received funding, with its last reported amount being approximately $325,651 in September 2020, indicating ongoing support for its mission to enhance coding education. CodeCombat also engages with the community through events like CodeQuest, a global coding tournament for kids, further solidifying its role in the educational game development industry.


22. Osmo

  • Website: playosmo.com
  • Ownership type: Corporate
  • Headquarters: Palo Alto, California, United States (USA)
  • Employee distribution: India 38%, United States (USA) 33%, Mexico 10%, Other 19%
  • Latest funding: $120.0M, January 2019
  • Founded year: 2013
  • Headcount: 51-200
  • LinkedIn: tangible-play-inc

Osmo is an educational technology company based in Palo Alto, California, founded in 2013. The company specializes in interactive learning tools and games aimed at children aged 3-12. Osmo's products, including various starter kits and educational games, are designed to promote hands-on learning in subjects such as math, coding, and creative skills. Their unique approach integrates physical game pieces with digital gameplay, allowing children to engage in embodied learning experiences. Osmo serves a broad audience of parents and educators looking for engaging educational solutions. The company has attracted substantial investment, with a reported funding amount of $120 million as of January 2019, reflecting its potential for growth and innovation in the educational technology sector.


23. Black Rocket Productions

  • Website: blackrocket.com
  • Ownership type: Family Owned
  • Headquarters: Freehold Township, New Jersey, United States (USA)
  • Employee distribution: United States (USA) 100%
  • Founded year: 2004
  • Headcount: 51-200
  • LinkedIn: black-rocket-productions

Black Rocket Productions, founded in 2004 and based in Freehold Township, New Jersey, is a family-owned educational service provider specializing in STEM and STEAM programs for children aged 6-17. The company offers a wide range of technology-driven courses designed to foster creativity, collaboration, and critical thinking among young learners. Their offerings include various game development courses, such as coding for popular platforms like Roblox and Minecraft, as well as digital arts and robotics. Black Rocket serves a broad audience, including parents, educators, and program directors, and has successfully integrated its programs into summer camps, schools, and afterschool initiatives. With a focus on project-based learning, Black Rocket aims to empower children through engaging and innovative educational experiences.


24. Ludact

  • Website: ludact.com
  • Ownership type: Private
  • Headquarters: Sao Paulo, Sao Paulo, Brazil
  • Employee distribution: Brazil 100%
  • Founded year: 2005
  • Headcount: 11-50
  • LinkedIn: eludica

Ludact is a Brazilian game development studio based in São Paulo, founded in 2005. With a team of 11 to 50 employees, the company specializes in creating educational games that aim to foster learning and social change. Over the years, Ludact has developed more than 50 games across various platforms, including mobile, web, and virtual reality. Their projects often involve partnerships with well-known entities such as Cartoon Network, Sesame Street, and UNESCO, showcasing their ability to deliver engaging and impactful gaming experiences. Ludact's focus on tailored gaming solutions for businesses and organizations highlights their commitment to using games as tools for education and awareness.


25. Funcell Games

  • Website: funcellgames.com
  • Ownership type: Private
  • Headquarters: Kolkata, West Bengal, India
  • Employee distribution: India 100%
  • Founded year: 2016
  • Headcount: 51-200
  • LinkedIn: funcell-games-pvt-ltd

Funcell Games, founded in 2016 and based in Kolkata, West Bengal, India, is a private mobile game developer with a focus on educational games. The company has a team of approximately 40 employees and has made a mark in the gaming industry with several titles that have garnered millions of downloads. Their games are designed to be engaging and innovative, targeting players of all ages. Funcell Games emphasizes learning through play, aiming to create enjoyable experiences that also provide educational value. Their portfolio includes popular titles such as 'Idle World', 'Chores', and 'Stairway to Heaven', which have reached significant rankings in app stores. The company operates entirely within India and has not reported any external funding to date.



Educational Game Development Insights: Key Companies


CompanyHeadquarterSizeFoundedOwnership
Prodigy GameOakville, Ontario, Canada201-5002011Private Equity
TynkerMountain View, California, United States (USA)11-502012Corporate
Filament GamesMadison, Wisconsin, United States (USA)51-2002005Private
Serious Games InteractiveCopenhagen, Denmark11-502006Private
Kodable EducationSan Diego, California, United States (USA)11-502013Venture Capital
The Game Agency (a division of ELB Learning)Stamford, Connecticut, United States (USA)51-2002007Corporate
ABCyaProvidence, Rhode Island, United States (USA)1-102005Corporate
BrainPOPNew York, New York, United States (USA)201-5001999Venture Capital
ThinkFunAlexandria, Virginia, United States (USA)11-501985Corporate
Legends of LearningWashington, D.C., District Of Columbia, United States (USA)11-502016Corporate
RoboGarden Inc.Calgary, Alberta, Canada11-502016Private
codeSparkPasadena, California, United States (USA)11-502014Corporate
Alter Learning - Educational PlatformDavis, California, United States (USA)51-2002019Private
KIDS interactive GmbHErfurt, Thuringia, Germany11-502007Private
Gentle Troll Entertainment GmbHJulbach, Bavaria, Germany11-502014Private
Breakout EDUOld Bethpage, New York, United States (USA)11-502015Private
Dr. PandaChengdu, Sichuan, China201-5002008Corporate
Mobile Coin AsiaJakarta, Jakarta, Indonesia51-2002011Venture Capital
IJsfonteinAmsterdam, North Holland, Netherlands11-501997Private
LabsterCopenhagen, Denmark51-2002011Venture Capital
CodeCombatSan Francisco, California, United States (USA)11-502013Venture Capital
OsmoPalo Alto, California, United States (USA)51-2002013Corporate
Black Rocket ProductionsFreehold Township, New Jersey, United States (USA)51-2002004Family Owned
LudactSao Paulo, Sao Paulo, Brazil11-502005Private
Funcell GamesKolkata, West Bengal, India51-2002016Private


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